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	<title>Neal Romanek - words/worlds &#187; games</title>
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		<title>Gary Gygax (1938 &#8211; 2008)</title>
		<link>http://www.nealromanek.com/gary-gygax-1938-2008/</link>
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		<pubDate>Thu, 06 Mar 2008 21:57:00 +0000</pubDate>
		<dc:creator>Neal Romanek</dc:creator>
				<category><![CDATA[obituaries]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[geek nostalgia]]></category>
		<category><![CDATA[RPG's]]></category>

		<guid isPermaLink="false">http://www.nealromanek.com/?p=731</guid>
		<description><![CDATA[<p>We are very sorry to hear about the death of one of the most influential artists of the late 20th century, game designer, Gary Gygax.</p> <p>Gary Gygax created &#8220;Dungeons &#038; Dragons&#8221; in the 1970&#8242;s. This week when you turn on the tv, go to the movies, play video games, take a moment to pause [...]


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			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.nealromanek.com/gary-gygax-1938-2008/' addthis:title='Gary Gygax (1938 &#8211; 2008) '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_button_google_plusone" g:plusone:size="medium"></a><a class="addthis_counter addthis_pill_style"></a></div><p>We are very sorry to hear about the death of one of the most influential artists of the late 20th century, game designer,<a href="http://en.wikipedia.org/wiki/Gary_Gygax"> Gary Gygax</a>.</p>
<p>Gary Gygax created &#8220;Dungeons &#038; Dragons&#8221; in the 1970&#8242;s. This week when you turn on the tv, go to the movies, play video games, take a moment to pause and note that without Gary Gygax and the RPG juggernaut that he launched, your entertainments might look very, very different. There&#8217;d be fewer half-orcs, for one.</p>
<p>I reprint here, in full, a post from April 2006, called &#8220;No Neal. Gary Gygax Is Your Father&#8221;:<br /><span style="font-style:italic;"><br />
<blockquote>
<div style="text-align: center;">&#8220;No Neal. Gary Gygax Is Your Father&#8221;</div>
<p>&#8230;to which I replied:<br />
<blockquote>&#8220;No. That&#8217;s not true. That&#8217;s impossible!&#8221;</p></blockquote>
<p>And so then Gary Gygax said to me:<br />
<blockquote>&#8220;Search your feelings, Neal. You know it to be true.&#8221;</p></blockquote>
<p>And then I squealed like a little piggy:<br />
<blockquote>&#8220;Noooo! Noooo! &#8230;&#8221;</p></blockquote>
<p>And then coming to my senses:<br />
<blockquote>&#8220;&#8230; Oh, no. Wait. Yes! Yes! Of course! That explains a lot.&#8221;</p></blockquote>
<p>Yes, <a href="http://en.wikipedia.org/wiki/Gary_Gygax">Gary Gygax</a> is my father.</p>
<p>Yet, he did not sleep with my mother &#8211; or so my parents insist. So how did this immaculate conception (&#8220;I.C.&#8221;, for those who played on/against Catholic schools in high school sports teams) come to pass?</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2396/1241/1600/demogorgon.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/2396/1241/200/demogorgon.jpg" alt="Demogorgon" title="It is Demogorgon! Flee! Or roll a saving throw against FATAL TERROR!" border="0" /></a>&#8220;Star Wars&#8221; (1977) &#8211; not &#8220;Star Wars, Episode IV: A New Hope&#8221; (various years) &#8211; got a lot of us going, but if if I&#8217;m brutally honest, the greatest formative influence on my creative life &#8211; <a href="http://rabbitandcrow.blogspot.com/2005/09/mad.html">apart from Mad magazine</a> &#8211; was probably Gary Gygax and his Advanced Dungeons &amp; Dragons.</p>
<p>D&amp;D was my baptism by fire into the world of gaming. The first time I ever played this greatest role playing game of all role playing games was in a bastardized version which employed only percentile dice rolls (by rolling 2xd20&#8242;s &#8211; for you civilians) and required approximately 30 attributes for each character, also determined by percentile roll.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2396/1241/1600/handbook.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/2396/1241/200/handbook.jpg" alt="" border="0" /></a>Within a week of that first game, my father, tragically ignorant of what he was unleashing, bought me the &#8220;Advanced Dungeons &amp; Dragons Players Handbook&#8221;. &#8220;The Monster Manual&#8221;, &#8220;The Dungeon Master&#8217;s Guide&#8221; quickly followed. And I was the first kid on my block to get &#8220;Deities &amp; Demigods&#8221; and &#8220;The Fiend Folio&#8221;. I was off and running, and became a Dungeon Master myself (becoming a Dungeon Master is exactly like being a producer in Hollywood &#8211; you just tell everyone you are one, then invite your friends to play your game). I engineered epic campaigns with casts of thousands, with elaborate improved rules that I&#8217;d invented, with stories of great subtlety and emotional depth and even my supporting characters (derogatorially referred to by some as &#8220;non-player characters&#8221;) had elaborate and, often moving, backstories.</p>
<p>No stealing of the Special Mace of Healing from the band of Gnolls in a trap door-plagued tunnel complex here! No! No, my Lord!</p>
<p>My Dungeons &amp; Dragons campaigns involved world-rending events, orcs with cannons, demons unleashed, an army of Drow Elves, and armadas of dragons of all conceivable colors locked in epic battle. My players weren&#8217;t trying to get rich and move up to the next level &#8211; or if they were, I was stone deaf to their pleas. My players were responsible for the entire fate of the Universe(s)!</p>
<p>And my ambitions today are &#8211; to the chagrin of my agents/managers/wife &#8211; not much less grandiose.</p>
<p>But creating a world, building every part of it, breathing my own life into it, and then forcing you &#8211; as role player/audience &#8211; to endure &#8211; er, I mean INHABIT that world was my dream &#8211; and still is.</p>
<p>I moved on from Dungeons &amp; Dragons and by high school I was creating my own role playing games, cribbing notes and weaponry and character attributes and matrices from all sorts of other games. My favorite &#8211; and it had a long run with my role playing friends &#8211; who, I realize in hindsight, were very indulgent with me &#8211; was a space opera/sci-fi adventure role playing game which featured &#8211; again &#8211; everything but the kitchen sink.</p>
<p>I called the game &#8220;GalaxStar&#8221;.</p>
<p>I do not know why.</p>
<p>I do not know what a &#8220;GalaxStar&#8221; is. I did not know then, and I do not know now. But that is what I called it. I was kid, okay. A friend and I even embarked upon a comic book of the adventures that had taken place in the game play, but the steam left that idea quickly when I began to understand the majesty of girls and alcohol.</p>
<p>But even during my precocious and hair-raising transition into the fields of alcoholism and sex addiction, I was always trying to create a new role playing game &#8211; set in all kinds of bizarre milieu. I tried insects. I tried secret agents. I attempted a completely generic (or maybe utterly all-encompassing and universal?) gaming system which could be adapted to any scenario. I was briefly in a rock band when I was a kid. The band didn&#8217;t keep me around long because I was much more interested in creating a mythology, a design, and a conceptual system for the band to dwell in than I was in making music.</p>
<p>Ah, wasted youth! What precious energy I spent on utterly useless creations! What a great and bounteous talent I frittered away on nothing! What a disappointment for my parents to know that I wasn&#8217;t just masturbating all night behind those closed doors!</p>
<p>How would I ever make it up to myself? And to all those other teens whose lives I helped to ruin?</p>
<p>How would I ever make good?</p>
<p>Out of high school, I moved to Los Angeles, because that&#8217;s where they made the movies &#8230;</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/2396/1241/1600/wizards5.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/2396/1241/400/wizards5.jpg" alt="Wizards image" title="Peace goes to war" border="0" /></a>
<div style="text-align: center;"><span style="font-size:85%;"><br />Next week Neal learns:   <a href="http://www.ralphbakshi.com/">Ralph Bakshi</a> is his father.</span></div>
</blockquote>
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